IF条件语句
Bridge
Biidge is broken 桥被毁坏
Biidge is repaired 桥被修复
Camera
Camera movement finished 照相机运动结束
FALSE
Just Plain False
Health
Unit health % compaerd to a value 单位的生命值
Multimedia
Finished
(UNUSED)Video has completed playing 视频播放结束
Music track has completed some number of times 音乐已经播放了几次
Sound has completed playing 声音播放结束
Speech has completed playing 讲话结束
Multiplayer Victory & Defeat
Multiplayer allied defeat 联盟玩家失败
Multiplayer allied victory 联盟玩家胜利
Multiplayer local player defeat check 本地玩家是否失败
Path
Team has reached the end of a specific waypoint path 队到达了特定的路径末端
Unit has reached the end of a specific waypoint path 单位到达了特定的路径末端
Player
Area
Player doesnt have units in an area 玩家在范围内没有单位
Player has (comparison) uiit type in an area 玩家在范围内有特定单位
Player has total value in area 玩家在范围内有总价值
Player has units in an area 玩家在范围内有单位
Destoryed
All factories destoryed 所有兵工厂被摧毁
All units and buildings destoryed 所有单位和建筑被摧毁
Player destoryed N or more of an opponentss buildings 玩家摧毁了〉=N个对手的建筑
Player has lost an object of type 玩家失去了某个类型的单位
Discovered
Player has discovered a specific unit 玩家发现了一个特定单位
Player has discovered a team 玩家发现了一个队
Money
Player has (comparison) to a number of credits 玩家拥有定义的资金
Owns
Player currently owns N or fewer buildings 玩家当前拥有N 或更多建筑
Player currently owns N or fewer faction buildings 玩家当前拥有N 或更多派系建筑
Player has (comparison) kind of unit or structure in an area 玩家在某一地域内拥有某一建筑或单位
Player has (comparison) unit type 玩家有一个单位类型
Player has built an object type 玩家建造了一个对象类型
Player owns a specific team 玩家拥有了一个特别的队伍
Player owns the specific unit 玩家拥有了一个特别的单位
Player has been attacted by player 玩家被另一玩家攻击
Player has entered a specific building 玩家进入了一个特别的建筑
Power
Player has (comparison) kilowatts excess power supply 玩家还有千瓦剩余电力
Player has (comparison) percent power supply to consumption 玩家还有%X的电力来消耗
Players base currently has no power 玩家的基地没有电力
Players base currently has power 玩家的基地有电力
Science
Player acquired a Science 玩家获得了一种科技
Special Power
Player completed using a special power 玩家使用完了一种特别力量(将军技能)
Player starts using a special power 玩家开始使用特别力量
Players special power is ready to fire 玩家的特别力量可以使用了
Upgrades
Player built an upgrade 玩家建造了一种升级
Scripting 脚本
Counter compared to a value 计时器计算出一个值
False 错误,假的
Flag compared to a value 标记为一个值
Timer expired 定时器中止
True 对的,真的
Selected
Unit currently selected 单位被选中
Skirmish 遭遇战
Player
Player has garrisoned buildings--comparison 玩家已经进入建筑
Player is faction 玩家是派系的
Start position 开始位置
Supply source 补给站
Supply source is attacked 补给站(矿)被攻击
Supply source is safe 补给站是安全的
Unowned faction unit--comparison 无派别单位
Skirmish only
Supplies are within specified distance 补给站在指定的距离之内
Tech building is within specified distance 油井,炼油厂,医院等可占领建筑在指定的距离之内
Status
Team
Team
Team has object Status ???
Unit
Unit has object Status ???
Team
Area
One unit enters an area 一个单位进入了一个地域
One unit exits an area 一个单位离开了一个地域
Team completedly inside an area 队伍完全在一个地域内
Team entirely enters an area 队伍完全进入了一个地域
Team entirely exits an area 队伍完全离开了一个地域
Team has units in an area 队伍有一个单位在地域
Team is completedly outside an area 队伍完全在一个地域外面
Attacked
Team has been attacked by a Player 队伍被玩家攻击
Team is attacked by a specific unit type 队伍被一个特定的单位攻击
Destoryed
Team is destoryed 队伍被摧毁
Exists
Team has been created 队伍被产生
Team has units 队伍有单位
State
Team state is not ???
Team state is ???
Unit
Area
Unit enters an area 单位进入了一个地域
Unit exits an area 单位离开了一个地域
Unit inside an area 单位在地域内
Unit outside an area 单位在地域外
Attacked
Unit has been attacked by a player 单位被玩家攻击
Unit is attacked by a specific unit type 单位被一个特定的单位攻击
Container
Container has emptied its contents 载具已经满员
Container has free Container slots 载具还有剩余空间
Destoryed
Unit is destoryed 单位被摧毁
Unit is dying 单位快死了
Unit is finished dying 单位已经死了
Exists
Unit exists and is alive 单位存在而且是活的
Unit has been created 单位被产生
Garrisoned
A specific building is empty 一个特定的建筑是空的
Sighted
Unit has sighted a type of unit belonging to a player 单位看到了隶属于玩家的一个单位类型
Unit has sighted a(n) friendly|neutral|enemy unit belonging to a player 单位看到了隶属于玩家的朋友,中立者,敌人
Unused
(placeholder)
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Player
Player built an upgrade from a named unit 玩家从一个命名的单位建造了升级
Player can purchase a particular Science (has all preregs & points) 玩家可以购买一个特定的科技(需要点数)
Player has a certain number of Science Purchase Points available 玩家拥有可以购买确定的科技所需要的点数
Player has attempted the mission a number of times 玩家尝试了很多次任务
Special Power
Player completed using a special power from a named unit 玩家已经从一个命名的单位使用了特殊力量
Player is midway through using a special power from a named unit 玩家正在中途从一个命名的单位使用特殊力量
Player is midway through using a special power 玩家正在中途使用特殊力量
Player start using a special power from a named unit 玩家开始从一个命名的单位使用特殊力量
Skirmish
Player has prerequisites to build an object type 玩家已经具备建造一个单位类型的前提
Area exists 地域存在
Command Button
Ability is ready -all 能力可以使用
Ability is ready -partial
Player has captured units -- comparison 玩家占领了建筑
Player has discovered another player 玩家发现了另外的玩家
END 结束
AttackPrioritySet 进攻的优先权设置
ApplySet 申请设置
Apply a teams attack Priority Set 申请队伍的进攻优先权设置
Apply units attack Priority Set 申请单位的进攻优先权设置
CreateSet 建造设置
Modify a sets priorities for all of a kind 为所有同一类型单位修改一个设置的优先权
Modify a sets priorities for a single unit type 为一个单独的单位类型修改一个设置的优先权
Specify the sets default Priority 指定设置的默认优先权
Camera
Adjust调整
Change the camera pitch改变照相机的倾斜度
Change the camera zoom 改变照相机高度
set up the camera 设立照相机
Camera FX
Fade using a multiply blend to black 淡入混合至于黑色
Fade using a saturate blend 淡入饱和混合
Fade using a subtractive blend to black 淡入减去混合至于黑色
Fade using an add blend to white 淡入增加混合至于白色
Motion blur zoom with jump cut 动作污点缩放伴随跳跃剪辑
Start black & white Mode 开始黑白模式
Stop black & white Mode 终止黑白模式
Follow跟随
Begin tether camera to a specific unit 对一个特定单位开始局部照相
End tether to any units 对任何单位结束范围跟随
Start following a specific unit开始跟随一个特定的单位
Stop following any units 结束跟随所有单位
Letterbox字幕箱子
Begin lettle box mode 开始字幕模式
End lettle box mode 结束字幕模式
Modify
Move
Camera look toward point while moving 照相机移动时对着点看
Move
Modify
Freeze time during the camera movement 照相机运动时时间暂停
Set Final pitch for camera movement 为照相机运动设置最后的角度
Set Final zoom for camera movement 为照相机运动设置最后的缩放
Move along a waypoint path 沿着路径移动
Move the camera to a location 移动照相机到某一地点
Reset to the default view 重新设置默认的视角
Rotate
Rotate to look at a waypoint 旋转到看到路径
Rotate toward unit 向着单位旋转
Rotate around the current viewpoint 对着当前观测点旋转
Shake Screen 震动屏幕
Skybox
Start the skybox mode 开始天空模式
Stop the skybox mode结束天空模式
Terrain 地形
Oversize the terrain 调整地形
Camera
Add Camera Shaker Effect at .[332] 增加照相机摇动效果
Disable 3DSMax Camera Animation Playback mode.[331] 禁用3DSMax照相机动画重放模式
Enable 3DSMax Camera Animation Playback mode.[330] 启用3DSMax照相机动画重放模式
DEBUG DEBUG DEBUG
Just Plain message and pause
Map
Enviroment
Infantry Lighting - Reset 步兵照明重新设置
Infantry Lighting - Set 步兵照明设置
Show weather.[342] 显示天气
Experience
Set Rank Level Limit for current map 为当前地图设置等级限制
Modify
Adjust Object Bonuses based on difficulty 以难度来调整对象奖金
Adjust the tech tree for a specific object type 为特定的对象类型调整科技树
Adjust water height to a new level 调整水的高度到一个新水平
Adjust water height to a new level with damage over time 随着损害时间的过去调整水的高度到一个新水平
Change the active area of the map 改变地图的活动范围
Force ChooseVictim to ignore game difficulty and always use Normal setting 强制忽略游戏的难度一直使用普通的敌人
Resize new guardband 调整新的保卫队
Shround or Reveal 覆盖或显示
Border Shroud is turned off 边界覆盖是关闭的
Border Shroud is turned on 边界覆盖是开启的
Reveal map at waypoint -- fog 在路径点展现地图-雾
Reveal map at waypoint -- permanently 在路径点展现地图-不变的
Reveal map at waypoint -- Undo permanently 在路径点展现地图-变化的
Reveal the entire map for a player 为玩家展现整个地图
Reveal the entire map permanently for a player 为玩家不变的展现整个地图
Shround map at waypoint -- add fog 在路径点覆盖地图加入雾
Shround the entire map for a player为玩家覆盖整个地图
Un-Reveal the entire map permanently for a player 为玩家不变的不展现整个地图