完美国际90WX大头代码怎么改

2024-11-10 09:08:18
推荐回答(2个)
回答(1):

网上有很多的修改完成的代码,而自己却不懂都代表什么意思,特整理一下,给各个代码给说明下。 只要通过修改客户端中《完美世界》国际版\element\userdata\character的ini文件就可以达到~character71.ini 为女羽灵的形象修改默认配置character70.ini 为男羽灵的形象修改默认配置character00.ini 为男武侠的形象修改默认配置character10.ini 为男法师的形象修改默认配置character01.ini 为女武侠的形象修改默认配置character11.ini 为女法师的形象修改默认配置character61.ini 为女羽芒的形象修改默认配置character60.ini 为男羽芒的形象修改默认配置(妖兽省略为:character40.ini兽 character41.ini妖) 3Parts] ===================================scaleUp = 136 该区域可能是人物形象初始数据scaleMiddle = 128scaleDown = 118也可能是限定值[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50 ===========================[Face]==============脸scaleFaceH = 123scaleFaceV = 133 ======(HV数值确定脸的大小)idFaceTex = 5 ====(脸代码)[Faling]=======(不清楚是什么)idFalingSkin = 434idFalingTex = 436[Forehead]=============额offsetForeheadH = 137offsetForeheadV = 128offsetForeheadZ = 128 ====(HVZ数值确定额的位置)rotateForehead = 128scaleForehead = 128 ======(额的大小)[YokeBone]=========颧offsetYokeBoneH = 128offsetYokeBoneV = 131offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)rotateYokeBone = 128scaleYokeBone = 128 ====(颧的大小)[Cheek]===========颊offsetCheekH = 126offsetCheekV = 123offsetCheekZ = 124 ====(HVZ数值确定颊的位置)scaleCheek = 126 ====(颊的大小)[Chain]========链offsetChainV = 124offsetChainZ = 128 ===(VZ数值确定链的位置)rotateChain = 128scaleChainH = 64 =====(链的大小)[Jaw]=========颚offsetJawH = 144offsetJawV = 136offsetJawZ = 128 ====(HVZ数值确定颚的位置)scaleJawSpecial = 128scaleJawH = 104 ====(额的宽度)scaleJawV = 126 ====(颚的长度)[Eye] ===========眼睛idEyeBaseTex = 257 ===(眼睛代码)idEyeHighTex = 569 ====(眼皮代码)idEyeBallTex = 9 ====(眼球代码)idEyeShape = 36 ===(眼睛代码)scaleEyeH = 108scaleEyeV = 2200 ===(HV数值决定眼睛大小)rotateEye = 85 ====(眼睛)offsetEyeH = 0offsetEyeV = 0offseteyeZ = 0 =====(HVZ决定眼睛位置)scaleEyeBall = 0scaleEyeH2 = 0 ===(是否开取单双眼睛修改)0为不开区 1为开区单 2为开区双scaleEyeV2 = 0rotateEye2 = 0offsetEyeH2 = 0offsetEyeV
完美国际90WX大头代码怎么改

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回答(2):

嗯 你打开你放代码的文件夹找到对应文档,将里面的这个代码headScale = 121 (在倒数第几行)这个121就是标准头型,将数字改大点就行了,要多大得你自己实验,完了保存去游戏里整容就OK了 谢谢