因为你没有RPG地图的核心内容--触发器(trigger)
触发器有人说很难
其实非常非常…………(此处省略N个非常)简单
任何一个正常人都可以理解小虫注:这个比我们学的编程思想简单了不止百倍阿
触发器分3个部分
执行人,条件,结果
执行人随便写,只有一个触发和执行人有关(是结盟的触发)
注意,如果你写 force 4 (第4组)
而force 4你没有放一个玩家
或有一个人类玩家,但他没加入游戏
那么执行人为 force 4 的触发都不会执行
(就是要有人或电脑来执行)
条件有很多种
ACCUMULATE Player accumulates quantity resources.
该玩家积累多少资源时
ALWAYS Always.
总是
BRING Player brings quantity units to location.
该玩家带多少单位到特定区域时
COMMAND Player commands quantity units.
该玩家控制多少单位时
COMMAND THE LEAST Current player commands the least units.
当前玩家最少控制多少单位时
COMMAND THE LEAST AT Current player commands the least units at location.
当前玩家在特定区域最少控制多少单位时
COMMAND THE MOST Current player commands the most units.
当前玩家最多控制多少单位时
COMMAND THE MOST AT Current player commands the most units at location.
当前玩家在特定区域最多控制多少单位时
COUNTDOWN TIMER Countdown timer is duration game seconds.
游戏时间倒数计时多少秒时
DEATHS Player has suffered quantity deaths of unit.
该玩家损失多少单位时
ELAPSED TIME Elapsed scenario time is duration game seconds.
游戏时间经过多少秒时(游戏时间)
HIGHEST SCORE Current player has highest score points.
当前玩家得分最高时
KILL Player kills quantity units.
该玩家杀死一定数量的单位时
LEAST KILLS Current player has least kills of unit.
当前玩家杀死单位最少时
LEAST RESOURCES Current player has least resources.
当前玩家积累资源最少时
LOWEST SCORE Current player has lowest score points.
当前玩家得分最低时
MOST KILLS Current player has most kills of unit.
当前玩家杀死单位最多时
MOST RESOURCES Current player has most resources.
当前玩家积累资源最多时
NEVER Never. 从不
OPPONENTS Player has quantity opponents remaining in the game.
该玩家在游戏拥有多少对手时
SCORE Player score type score is quantity.
该玩家得分是多少时
SWITCH Switch is set.
开关被设置或清除时
结果也有很多种
CENTER VIEW Center view for current player at location.
将画面转至某特定区域
COMMENT Comment: comment.
对触发器加以说明,使之便于阅读
CREATE UNITS Create quantity unit at location for player
在特定区域为玩家创造一定数量的单位
CREATE UNITS WITH PROPERTIES Create quantity
unit at location for player. Apply properties
在特定区域为玩家创造一定数量的具有一定属性(如隐形,钻地等)的单位
DEFEAT End scenario in defeat for current player.
当前玩家任务失败
DISPLAY TEXT MESSAGE Display for current player: text.
为当前玩家显示一些交代文字
DRAW End the scenario in a draw for all players.
所有玩家平手
GIVE UNITS TO PLAYER Give quantity units owned by player at location to player.
将特定区域的一个玩家(前者)的一定数量的部队给另一个玩家(后者)
KILL UNIT Kill all units for player.
杀死玩家的所有单位
KILL UNITS AT LOCATION Kill quantity units for player at location.
杀死玩家的在特定区域的一定数量的单位
LEADER BOARD (CONTROL ATLOCATION)
Show Leader Board for most control of units at location. Display label: label
显示目前特定区域里的单位控制情况
LEADER BOARD (CONTROL)
Show Leader Board for most control of unit. Display label: label
显示目前单位控制情况
LEADER BOARD (GREED)
Show Greed Leader Board for player closest to accumulation of number ore and gas.
显示目前总的资源收集情况
LEADER BOARD (KILLS)
Show Leader Board for most kills of unit. Display label: label
显示目前杀死单位的情况
LEADER BOARD (POINTS)
Show Leader Board for most points. Display label: label
显示目前得分情况
LEADER BOARD (RESOURCES)
Show Leader Board for accumulation of most resource. Display label: label
显示目前资源收集情况
LEADER BOARD GOAL(CONTROL AT LOCATION)
Show Leader Board for player closest to control of number of units at location. Display label: label
显示还需在特定区域里控制多少单位可达目标
LEADER BOARD GOAL(CONTROL)
Show Leader Board for player closest to control of number of unit. Display label: label
显示还需控制多少单位可达目标
LEADER BOARD GOAL (KILLS)
Show Leader Board for player closest to number kills of unit. Display label: label
显示还需杀死多少单位可达目标
LEADER BOARD GOAL (POINTS)
Show Leader Board for player closest to number points. Display label: label
显示距离目标得分还差多少
LEADER BOARD GOAL(RESOURCES)
Show Leader Board for player closest to accumulation of number resource. Display label: label
显示还需收集资源可达目标
LEADER BOARD COMPUTER PLAYERS Set use of computer players in leaderboard calculations.
关闭或打开电脑的情况显示
MINIMAP PING Show minimap ping for current player at location.
当前玩家的小地图显示警告框
MODIFY UNIT ENERGY Set energy points for quantity units owned by player at location to percent%.
修改特定区域里一定数量的玩家控制单位的能量
MODIFY UNIT HANGAR COUNT Add at most quantity to hangar for quantity units at location owned by player.
修改特定区域里一定数量的玩家控制单位的弹药(如航母,金甲虫)
MODIFY UNIT HIT POINTS Set hit points for quantity units owned by player at location to percent%.
修改特定区域里一定数量的玩家控制单位的生命值
MODIFY UNIT RESOURCE AMOUNT Set resource amount for quantity resource sources owned by player at location to quantity.
修改特定区域里一定数量的玩家控制单位的能量
MODIFY UNIT HANGAR COUNT Add at most quantity to hangar for quantity units at location owned by player.
修改特定区域里一定数量的玩家控制单位的弹药(如航母,金甲虫)
MODIFY UNIT HIT POINTS Set hit points for quantity units owned by player at location to percent%.
修改特定区域里一定数量的玩家控制单位的生命值
MODIFY UNIT RESOURCE AMOUNT Set resource amount for quantity resource sources owned by player at location to quantity.
修改特定区域里一定数量的玩家控制单位的能量
MODIFY UNIT SHIELD POINTS Set shield points for quantity units owned by player at location to percent%.
修改特定区域里一定数量的玩家控制单位的护盾
MOVE LOCATION Center location labeled location on units owned by player at location.
将一个特定区域移动到一个单位身上在一个特定区域内
MOVE UNITS Move quantity units for player at location to destination.
将玩家一定数量的单位由一个特定区域移动到另一个特定区域
MUTE UNIT SPEECH Mute all non-trigger unit sounds for current player.
关闭当前玩家所有非触发单位的声音
ORDER Issue order to all units owned by player at location: order to destination.
命令玩家的单位在从一个特定区域里移动.攻击.巡逻到另一个特定区域
PAUSE GAME Pause the game.
暂停游戏
PAUSE TIMER Pause the countdown timer.
暂停倒计时
PLAY WAV Play WAV file
播放一段声音
PRESERVE TRIGGER Preserve Trigger.
循环执行当前触发
REMOVE UNIT Remove all units for player.
移除玩家所有单位
REMOVE UNITS AT LOCATION Remove quantity units for player at location.
移除玩家在特定区域里的一定数量的单位
RUN AI SCRIPT Execute AI script script.
运行一个人工智能
RUN AI SCRIPT AT LOCATION Execute AI script script at location.
在特定区域运行一个人工智能
SET ALLIANCE STATUS Set Player to Ally status.
设置当前玩家与另一个玩家同盟或敌对
SET COUNTDOWN TIMER Modify Countdown Timer: Set duration seconds.
设置倒计时时间
SET DEATHS Modify death counts for player: Set quantity for unit.
设置玩家的死亡单位计数
SET DOODAD STATE Set doodad state for units for player at location.
特定区域里小物件的设置
SET INVINCIBILITY Set invincibility for units owned by player at location
设置特定区域里的玩家单位无敌
SET MISSION OBJECTIVES Set Mission Objectives to: text.
设定本关任务
SET NEXT SCENARIO Load scenario after completion of current game.
设定当前任务结束后读取的地图
SET RESOURCES Modify resources for player: Set quantity resource.
为玩家设定一定数量的资源
SET SCORE Modify score for player: Set quantity points.
设定玩家得分
SET SWITCH Set switch.
开关设置
TALKING PORTRAIT Show unit talking to current player for duration milliseconds.
为当前玩家显示单位肖像一段时间
TRANSMISSION Send transmission to current player from unit at location.Play WAV file.Modify transmission duration: Set number milliseconds.Display the following text: Text
设置一段对话。包括小地图上单位的地点显示,伴随的声音及文字
UNMUTE UNIT SPEECH Unmute all non-trigger unit sounds for current player.
解除当前玩家所有非触发单位的声音的关闭
UNPAUSE GAME Unpause the game.
解除游戏暂停
UNPAUSE TIMER Unpause the countdown timer.
解除倒计时暂停
VICTORY End scenario in victory for current player.
当前玩家任务胜利
WAIT Wait for duration milliseconds.
等待一段时间(千分之一秒)
(看5分钟后再接着看)
条件满足了就会执行结果
比如:
条件:我至少杀了一个人(player 1 kill at least one any unit)
结果:把我移动到监狱.
(Move all units for player 1 at anywhere to 监狱.)
星际RPG地图制作(三)AI的使用
首先大家应该知道的是AI脚本有两大类:
1.是无分位置(Location,以下内容不作解释)的AI脚本
2.是在指定位置运行的AI脚本
先讲第一种吧:它的Actions是Run AI Script,其中有三项
1.Send all unit on strategic suicide missions:是一种有计谋的杀戮行动!会把自己的兵力像是开扁似的全叫去打(只要去得到的地方),直至可能被杀到的敌人(包括以其敌对的电脑玩家!以下内容不作解释)全死或自己部队全死,否则就不停的杀杀杀!
2.Send all unit on random suicide missions:像是没用使用任何AI时一样,但警觉范围明显更大。
3.Switch computer player rescue passive:就是让该Player进入被缓救状态(就是你走前去就会加入的那种),简单地说该Player的Control(Player/Setting.....)变了Rescuable。
第二种的AI有很多!但其实大致分以下几类:
1.(种族省略)Custom level:星际旧版本(非血战)的建造基地AI,几乎没有进攻性。
2.还有Zerg/Terran/Protoss Campaign Easy/Medium/Difficult/Insane
以下是各难度等级的介绍:
Easy:低级的发展和进攻AI,一般用来设计系列地图的初始关。
Medium:中等级别的发展和进攻AI,比Easy更晓得发展,会造更多的兵种,在系列地图中,头几关会用得着。
Difficult:一般与玩单人模式的AI差不了多少,大家心知,所以不作介绍。
Insane:有弱智和疯狂的意思,只会疯狂地造兵和发展,有频密的进攻而且所用兵种一次比一次高级的!但一般是以量取胜,且不死掉原有的低级兵种就不会想到去发展高级的,所以弱智,但当魔法和高兵种出现时异常难对付!有时还发傻似的乱打,如果基地大而又少防守公事的话,呵呵...等受罪吧。
还有一个特别的难度(其实不是难度等级):
Area town:只采矿,几乎不发展和造兵的AI!如果用于设置任务中电脑的分基地的AI的话就非常有用(这才是真正用途)。
注:加了Expansion字眼的AI是指以血战为基础的AI,若用没有Expansion一词的AI将不造血战的新兵种(如医生之类)和不升级新的科技(如大象的速度和皮+2的升级)!当然用来有Expansion字眼的AI文件会存为SCX文件。
设置联盟状态AI脚本:
Set player to(*状态)
*Enemy:以Player为敌;
*Ally:以Player为盟。
注:这种AI与Actaion中的Set alliance status有异曲同工之效(但是并非完全一样)!
value this Area higher:使电脑玩家在所用之处放兵力防守,一般是让电脑看守重要地方或建筑的AI。
Enter closest bunker:所用之处的Terran人自动进入最近的堡垒。
还有就是进出运输工具(各族的)
(*动作)Transport:
*Enter:陆地兵种们会进入该位置的运输工具;
*Exit:相反,这个AI会使运输工具里的东东出来。
注:Enter closest bunker和Enter/Exit Transport,还有Set player to Enemy/ally是可用在人类(Human)玩家上的。
怎样才能使电脑有好的作战AI呢?
注意以下几点:1.如果让电脑白手起家的话只是将位置放在总部上即可以,
但是要记住Zerg要给1个Overlord!
2.如果开头电脑玩家有相当范围的基地就把位置几乎覆盖整个基地较好。
3.如果要一个Super电脑,可帮它设一个作弊板机,例如:
Conditions:
-Alway
Actions:
-Modify resources for Current Player:Set 5000 Ore and Gas
-Preserve trigger
这样电脑就有用不尽的资源,呵呵.......
4.别让电脑在Anywhere运行AI不然(发疯的采矿)......而且在运行AI的板机后面不要加Preserve trigger-狂造总部!!!还不能让一个电脑在二个有一定距离的地方用两个AI脚本!不然,它的工兵会跑个不停。呵呵,但可在分基地处用Campaign Area Town
选择成单位或装饰物界面,按esx退出选择单位或装饰物,双击目标出界面有选择选项,输入角度,别听那个不知道从哪复制粘贴过来的混蛋胡扯