cso nst1010怎么改人的血 子弹 钱 速度????

2024-11-14 00:27:58
推荐回答(1个)
回答(1):

  这需要修改参数。

  下面是转自别人的一些参数,供楼主参考一下!(楼主可以记在记事本里面方便自己!)

  修改的文件都在cstrike\addons\amxmodx\configs下面除nst_wpn.ini,nst_zombie_class.ini其他用记事本修改即可

  僵尸参数

  nst_zombie_class.ini

  NAME = 游戏内名称
  MODEL = 模型名称
  SET_MODEL_INDEX = "2" 默认hitboxes "3" 模型hitboxes
  SEX = 性别 "1" 男 "2" 女
 氏扒猛 BOSS = BOSS "0" 关闭 "1" 开启
  HEALTH = 生命值
  GRAVITY = 重力
  SPEED = 速度
  KNOCK_BACK = 击退
  SOUND_HURT1 = 受伤音效
  SOUND_HURT2 = 受伤音效
  SOUND_DEATH1 = 死亡音效
  SOUND_DEATH2 = 死亡音效
  SOUND_HEAL = 回血音效
  SOUND_EVOLUTION = 进歼桥化音效

  [Tank Zombie]
  FASTRUN_TIME = 暴走持续时间
  FASTRUN_TIME_WAIT = 暴走冷却时间
  FASTRUN_DAMAGE = 暴走消耗生命值
  FASTRUN_SPEED = 暴走速度
  FASTRUN_FOV = 暴走视角
  FASTRUN_GLOWSHELL_COLOR = 暴走颜色
  SOUND_FASTRUN_START = 暴走音效
  SOUND_FASTRUN_HEARTBEAT = 暴走音效

  [Speed Zombie]
  INVISIBLE_TIME = 潜行持续时间
  INVISIBLE_TIME_WAIT = 潜行冷却时间
  INVISIBLE_DAMAGE = 潜行消耗生命值
  INVISIBLE_SPEED = 潜行速度
  INVISIBLE_GRAVITY = 潜行重力
  INVISIBLE_ALPHA = 潜行移动透明度
  SOUND_INVISIBLE = 潜行音效

  [Heavy Zombie]
  TRAP_TOTAL = 鬼手上限
  TRAP_TIME_SETUP = 鬼手释放时间
  TRAP_TIME_WAIT = 鬼手冷却时间
  TRAPPED_TIME = 鬼手控制时间
  TRAP_INVISIBLE = 鬼手透明度
  MODEL_TRAP = 鬼手模型
  SOUND_TRAPSETUP = 鬼手音效
  SOUND_TRAPPED = 鬼手控制男人物音效
  SOUND_TRAPPED_FEMALE = 鬼手控制女人物音效
  SPRITES_TRAP = 鬼手位置显示SPR

  [Heal Zombie]
  HEAL_TIME_WAIT = 咒疗冷却时间
  HEAL_DAMAGE = 咒疗恢复个人生命值
  HEAL_DAMAGE_TEAM = 咒疗恢复团队生命值
  SPRITES_HEAL = 咒疗SPR
  SOUND_HEALTEAM = 咒疗音效

  [Pc Zombie]
  SMOKE_TIME = 雾隐持续时间
  SMOKE_SIZE = 雾隐范围
  SMOKE_TIME_WAIT = 雾隐冷却时间
  SMOKE_DAMAGE = 雾隐消耗生命值
  SOUND_SMOKE = 雾隐音效
  SPRITES_SMOKE = 雾隐SPR

  [Deimos Zombie]
  SKILL_TIME_WAIT = 震荡冷却时间
  SKILL_DAMAGE = 震荡消耗生命值
  SKILL_SOUND_START = 震荡音效
  SKILL_SOUND_HIT = 震荡击中音效
  SKILL_SPRITES_EXP = 震荡击中SPR
  SKILL_SPRITES_TRAIL = 震荡发射SPR
  生化模式3参数
  nst_zombie_mod3.ini

 此帆 [Config Value]
  ZB_LV2_HEALTH = 僵尸进化等级2生命值
  ZB_LV2_ARMOR = 僵尸进化等级2护甲
  ZB_LV3_HEALTH = 僵尸进化等级3生命值
  ZB_LV3_ARMOR = 僵尸进化等级3护甲
  MAX_HEALTH_ZOMBIE_RANDOM = 随机僵尸生命值最大值
  MIN_HEALTH_ZOMBIE_RANDOM = 随机僵尸生命值最小值
  LEVEL_ZOMBIE_RANDOM = 随机僵尸进化等级
  MIN_HEALTH_ZOMBIE = 僵尸生命值最小值
  MIN_ARMOR_ZOMBIE = 僵尸护甲最小值
  MONEY_START = 初始资金
  RESPAWN_TIME_WAIT = 僵尸复活等待时间
  ZOMBIE_DAMAGE_LEVEL = 僵尸攻击力等级

  HUMAN_HEALTH = 人类生命值
  HUMAN_ARMOR = 人类护甲
  HUMAN_GRAVITY = 人类重力
  [Hero]
  MODEL = 英雄模型名称
  GRAVITY = 英雄重力
  HEALTH = 英雄生命值
  ARMOR = 英雄护甲
  WEAPONS = 英雄装备
  ICON = 英雄位置显示SPR

  [Reatore Health]
  RESTORE_HEALTH_TIME = 僵尸静止状态多少秒后恢复生命值
  RESTORE_HEALTH_DMG_LV1 = 僵尸进化等级2每秒恢复生命值
  RESTORE_HEALTH_DMG_LV2 = 僵尸进化等级3每秒恢复生命值
  RESTORE_HEALTH_SPRITES = 僵尸恢复生命值SPR

  [Supply Box]
  SUPPLYBOX_MAX = 补给箱最大值
  SUPPLYBOX_NUM = 补给箱每次补给数量
  SUPPLYBOX_TOTAL_IN_TIME =一共最多出现的补给箱数目

  SUPPLYBOX_TIME = 补给箱每次补给间隔时间
  SUPPLYBOX_MODEL = 补给箱模型
  SUPPLYBOX_ITEM = 补给箱补给装备
  SUPPLYBOX_SOUND_PICKUP = 补给箱拾取音效
  SUPPLYBOX_SOUND_DROP = 补给箱到达音效
  SUPPLYBOX_ICON = 补给箱位置显示SPR

  [Zombie Bomb]
  MODEL = 爆弹兽颅模型名称
  RADIUS = 爆弹兽颅半径
  POWER = 爆弹兽颅威力
  SPRITES_EXP = 爆弹兽颅爆炸SPR
  SOUND_EXP = 爆弹兽颅爆炸音效

  [Sounds]
  ZOMBIE_COMING = 僵尸感染音效
  ZOMBIE_COMEBACK = 僵尸复活音效
  ZOMBIE_START = 开局音乐
  ZOMBIE_COUNT = 开局倒数
  ZOMBIE_ATTACK = 僵尸抓人音效
  ZOMBIE_HITWALL = 僵尸抓墙音效
  ZOMBIE_SWING = 僵尸抓空音效
  HUMAN_DEATH = 感染男人物音效
  FEMALE_DEATH = 感染女人物音效
  WIN_ZOMBIE = 僵尸胜利音效
  WIN_HUMAN = 人类胜利音效
  LEVELUP = 人类士气等级提升音效
  THUNDER = 雷声

  [Sprites]
  EFFECTS_LEVELUP = 人类士气等级提升SPR
  ZOMBIE_RESPAWN = 僵尸非精准击毙状态死亡SPR

  [Buy Menu Weapons]
  PRIMARY = 人类默认主武器
  PRIMARY_NAME = 人类默认主武器名称
  SECONDARY = 人类默认副武器
  SECONDARY_NAME = 人类默认副武器名称
  NADE = 人类默认投掷武器

  [Weather Effects]
  RAIN = 雨 "0" 关闭 "1" 开启
  SNOW = 雪 "0" 关闭 "1" 开启
  FOG = 雾 "0" 关闭 "1" 开启
  FOG DENSITY = 雾密度
  FOG COLOR = 雾颜色

  [Custom Skies] (randomly chosen if more than one)
  ENABLE = 独立天空 "0" 关闭 "1" 开启
  SKY NAMES = 独立天空名称

  [Lightning Lights Cycle]
  LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

  [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
  [武器击退] (-1.0 禁止武器击退)

  [Objective Entities] (and anything that would affect gameplay that needs to be removed)
  CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle
  BLOCK_BUY = "0" 关闭武器菜单 "1" 开启武器菜单
  生化盟战参数

  nst_zombie_united.ini

  [Config Value]
  TICKETS =
  WEAPONS_STAY = 地面武器消失时间
  HUMAN_HEALTH = 人类生命值
  HUMAN_ARMOR = 人类护甲
  ZOMBIE_ARMOR = 僵尸护甲
  MONEY_START = 初始资金
  RESPAWN_WAIT = 复活等待时间
  PROTECTION_TIME = 复活保护时间
  PROTECTION_COLOR = 复活保护颜色

  [Reatore Health]
  RESTORE_HEALTH_TIME = 僵尸静止状态多少秒后恢复生命值
  RESTORE_HEALTH_DMG = 僵尸每秒恢复生命值
  RESTORE_HEALTH_SPRITES = 僵尸恢复生命值SPR

  [Supply Box]
  SUPPLYBOX_MAX = 补给箱最大值
  SUPPLYBOX_NUM = 补给箱每次补给数量
  SUPPLYBOX_TOTAL_IN_TIME =同上
  SUPPLYBOX_TIME = 补给箱每次补给间隔时间
  SUPPLYBOX_MODEL = 补给箱模型
  SUPPLYBOX_SOUND_DROP = 补给箱到达音效
  SUPPLYBOX_SOUND_PICKUP = 补给箱拾取音效
  SUPPLYBOX_SOUND_USE = 使用道具音效
  SUPPLYBOX_ICON = 补给箱位置显示SPR
  ZOMBIE_ITEM = 僵尸补给箱补给道具
  HUMAN_ITEM = 人类补给箱补给道具
  SPWEAPON_ITEM = 补给箱补给装备
  BLIND_TIME = 强光刺目持续时间
  CURSE_TIME = 诅咒力量持续时间
  DAMAGEDOUBLE_TIME = 狂暴攻击持续时间
  DAMAGEDOUBLE_DMG = 狂暴攻击攻击力倍数
  ENEMYHODOWN_NUM = 强烈干扰生命值倍数
  ENEMYHODOWN_SOUND = 强烈干扰音效
  FAST_TIME = 狂暴加速持续时间
  FAST_SPEED = 狂暴加速速度
  FAST_SOUND_START = 狂暴加速音效
  FAST_SOUND_HEARTBEAT = 狂暴加速音效
  INFGRENADE_TIME = 手雷专家持续时间
  INVINCIBILITI_TIME = 无敌药剂持续时间
  JUMPUP_TIME = 狂暴跳跃持续时间
  JUMPUP_GRAVITY = 狂暴跳跃重力
  SHOOTINGDOWN_TIME = 机械干扰持续时间
  SHOOTINGDOWN_RECOIL = 机械干扰后坐力倍数
  SHOOTINGUP_TIME = 集中精力持续时间
  SHOOTINGUP_RECOIL = 集中精力后坐力倍数
  TEAMHPRECOVERY_NUM = 生命祝福生命值倍数
  TEAMHPRECOVERY_SOUND = 生命祝福音效
  STONE_TIME = 强震自爆持续时间

  [Zombie Bomb]
  MODEL = 爆弹兽颅模型名称
  RADIUS = 爆弹兽颅半径
  POWER = 爆弹兽颅威力
  SPRITES_EXP = 爆弹兽颅爆炸SPR
  SOUND_EXP = 爆弹兽颅爆炸音效

  [Sounds]
  ZOMBIE_ATTACK = 僵尸抓人音效
  ZOMBIE_HITWALL = 僵尸抓墙音效
  ZOMBIE_SWING = 僵尸抓空音效
  THUNDER = 雷声

  [Sprites Model]
  FRIEND_CT = CT阵营白色光环模型
  FRIEND_TE = T阵营白色光环模型

  [Buy Menu Weapons]
  PRIMARY = 人类默认主武器
  PRIMARY_NAME = 人类默认主武器名称
  SECONDARY = 人类默认副武器
  SECONDARY_NAME = 人类默认副武器名称
  NADE = 人类默认投掷武器

  [Weather Effects]
  RAIN = 雨 "0" 关闭 "1" 开启
  SNOW = 雪 "0" 关闭 "1" 开启
  FOG = 雾 "0" 关闭 "1" 开启
  FOG DENSITY = 雾密度
  FOG COLOR = 雾颜色

  [Custom Skies] (randomly chosen if more than one)
  ENABLE = 独立天空 "0" 关闭 "1" 开启
  SKY NAMES = 独立天空名称

  [Lightning Lights Cycle]
  LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

  [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
  [武器击退] (-1.0 禁止武器击退)

  [Objective Entities] (and anything that would affect gameplay that needs to be removed)
  CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle
  BLOCK_BUY = "0" 关闭武器菜单 "1" 开启武器菜单

  【Supply Box】
  blind 强光刺目
  curse 诅咒力量
  damagedouble 狂暴攻击
  enemyhpdown 强烈干扰
  fast 狂暴加速
  infgrenade 手雷专家
  invincibility 无敌药剂
  jumpup 狂暴跳跃
  landmine 生化地雷
  nuclearhe 生化核爆
  reverse 键位反转
  shootingdown 机械干扰
  shootingup 集中精力
  stone 强震自爆
  teamhprecovery 生命祝福
  spweapon 精英装备
  大灾变参数

  nst_zombie_scenario.ini

  [Config Value]
  ROUND_TIME =
  FREE_TIME = 开局静止时间
  ZOMBIE_WAKE_TIME = 僵尸静止时间
  ZOMBIES_BOSS =BOSS刷新频率
  ZOMBIES_ZOMBIEBOMB =爆弹刷新频率
  MONEY_START = 初始资金
  MONEY_KILL_ZOMBIE = 击毙僵尸给予金钱
  RESPAWN_WAIT = 僵尸复活时间
  PROTECTION_TIME = 僵尸复活保护时间
  PROTECTION_COLOR = 僵尸复活保护颜色
  HUMAN_KILLS_LEVELUP = 人类击毙多少僵尸提升等级
  HUMAN_LEVELUP_HEALTHUP = 人类提升等级增加生命值
  HUMAN_MAX_LEVEL = 人类等级上限
  HUMAN_HEALTH = 人类初始生命值
  HUMAN_ARMOR = 人类初始护甲
  ZOMBIE_HEALTH_START = 僵尸初始生命值倍数
  ZOMBIE_HEALTH_UP = 僵尸提升等级增加生命值倍数
  ZOMBIE_HEALTH_MAX = 僵尸生命值最大值倍数
  ZOMBIE_SPEED_START = 僵尸初始速度倍数
  ZOMBIE_SPEED_UP = 僵尸提升等级增加速度倍数
  ZOMBIE_SPEED_MAX = 僵尸速度最大值倍数

  [Supply Box]
  SUPPLYBOX_MAX = 补给箱最大值
  SUPPLYBOX_MODEL = 补给箱模型
  SUPPLYBOX_ITEM = 补给箱补给装备
  SUPPLYBOX_ITEM_NADE = 补给箱补给装备
  SUPPLYBOX_SOUND_PICKUP = 补给箱拾取音效
  SUPPLYBOX_SOUND_DROP = 补给箱到达音效

  [Zombie Bomb]
  MODEL = 爆弹兽颅模型名称
  RADIUS = 爆弹兽颅半径
  POWER = 爆弹兽颅威力
  SPRITES_EXP = 爆弹兽颅爆炸SPR
  SOUND_EXP = 爆弹兽颅爆炸音效

  [Sounds]
  ZOMBIE_ATTACK = 僵尸抓人音效
  ZOMBIE_HITWALL = 僵尸抓墙音效
  ZOMBIE_SWING = 僵尸抓空音效
  THUNDER = 雷声
  ROUND_CLEAR = 成功通关音效
  ROUND_FAIL = 通关失败音效
  LEVELUP = 提升等级音效
  MATCH_READY = 静止时间音乐
  MATCH_START = 作战时间音乐

  [Sprites Model]

  [Weather Effects]
  RAIN = 雨 "0" 关闭 "1" 开启
  SNOW = 雪 "0" 关闭 "1" 开启
  FOG = 雾 "0" 关闭 "1" 开启
  FOG DENSITY = 雾密度
  FOG COLOR = 雾颜色

  [Custom Skies] (randomly chosen if more than one)
  ENABLE = 独立天空 "0" 关闭 "1" 开启
  SKY NAMES = 独立天空名称

  [Lightning Lights Cycle]
  LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

  [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
  [武器击退] (-1.0 禁止武器击退)

  [Objective Entities] (and anything that would affect gameplay that needs to be removed)
  CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , item_longjump , func_vehicle