#include "time.h"
#include "stdlib.h"
#include "stdio.h"
main()
{
char c;
clock_t start,end;
time_t a,b;
double var;
int i,guess;
srand(time(NULL));
printf("do you want to play it.('y' or 'n') \n");
loop:
while((c=getchar())=='y')
{
i=rand()%100;
printf("\nplease input number you guess:\n");
start=clock();
a=time(NULL);
scanf("%d",&guess);
while(guess!=i)
{
if(guess>i)
{
printf("please input a little smaller.\n");
scanf("%d",&guess);
}
else
{
printf("please input a little bigger.\n");
scanf("%d",&guess);
}
}
end=clock();
b=time(NULL);
printf("\1: It took you %6.3f seconds\n",var=(double)(end-start)/18.2);
printf("\1: it took you %6.3f seconds\n\n",difftime(b,a));
if(var<15)
printf("\1\1 You are very clever! \1\1\n\n");
else if(var<25)
printf("\1\1 you are normal! \1\1\n\n");
else
printf("\1\1 you are stupid! \1\1\n\n");
printf("\1\1 Congradulations \1\1\n\n");
printf("The number you guess is %d",i);
}
printf("\ndo you want to try it again?(\"yy\".or.\"n\")\n");
if((c=getch())=='y')
goto loop;
}
什么游戏都可以写,只要学透了,通过各种循环,嵌入函数。
#include
#include
#include
#include
#define framex 5
#define framey 5
#define wide 20
#define high 20
int i,j,a[2];
//将光标移动到指定位置
void gotoxy(HANDLE hout,int x,int y){
//COORD是WindowsAPI中定义的一种结构,表示一个字符在控制台屏幕上的坐标
COORD pos;
pos.X=x;
pos.Y=y;
//SetConsoleCursorPosition是API中定位光标位置的函数。
SetConsoleCursorPosition(hout,pos);
}
//游戏封面
void cover (HANDLE hout){
gotoxy(hout,framex+wide,framey);
printf("欢迎使用贪吃蛇游戏1.2");
gotoxy(hout,framex+wide,framey+5);
printf("开始游戏前请关闭中文输入法");
gotoxy(hout,framex+wide*2,framey+20);
printf( "游戏制作者:Lin");
gotoxy(hout,framex+wide*2,framey+22);
printf("制作时间:2016年12月");
char a;
a=getchar();
system("cls");
}
//定义蛇的结构体
struct Snake{
int x[100];
int y[100];
int speed;
int length;
int count;
};
//定义食物的结构体
struct Food{
int x;
int y;
};
//制作框架
void makeframe(struct Snake snake){
//定义显示器变量句柄
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
gotoxy(hout,framex+wide*2+5,framey);
printf( " 贪吃蛇游戏");
gotoxy(hout,framex+wide*2+5,framey+3);
printf("使用方向键或wasd移动");
gotoxy(hout,framex+wide*2+5,framey+5);
printf("长按方向键可加速");
gotoxy(hout,framex+wide*2+5,framey+7);
printf("按任意键暂停,方向键继续");
//打印上边框
for(i=0;i gotoxy(hout,framex+i,framey); printf("*"); } //打印下边框 for(i=0;i gotoxy(hout,framex+i,framey+high); printf("*"); } //打印左边框 for(i=0;i gotoxy(hout,framex,framey+i); printf("*"); } //打印右边框 for(i=0;i gotoxy(hout,framex+wide*2+1,framey+i); printf("*"); } } //游戏信息 void infor(HANDLE hout,struct Snake* snake){ gotoxy(hout,framex+wide*2+5,framey+15); printf("当前速度:%d",-snake->speed+500); gotoxy(hout,framex+wide*2+5,framey+17); printf("当前得分:%d",snake->count); gotoxy(hout,framex+wide*2+5,framey+19); printf("当前长度:%d",snake->length); } //初始化蛇 void initsnake(struct Snake *snake){ snake->x[0]=framex+2; snake->y[0]=framey+high/2; snake->count=0; snake->length=3; snake->speed=400; //初始化由蛇尾至蛇头的坐标 for(i=1;i snake->x[i]=snake->x[i-1]+1; snake->y[i]=snake->y[i-1]; } } //打印蛇 void printsnake(HANDLE hout ,struct Snake *snake){ for(i=0;i gotoxy(hout,snake->x[i],snake->y[i]); if(i==snake->length-1) printf("头"); else if(i==0) printf("尾"); else printf("身"); } } //移动蛇 void movesnake(HANDLE hout,struct Snake *snake){ gotoxy(hout,snake->x[0],snake->y[0]); //清除蛇尾 printf(" "); //蛇的后一节坐标变成前一节的坐标 for(i=1;i snake->x[i-1]=snake->x[i]; snake->y[i-1]=snake->y[i]; } } //打印食物 void printfood (HANDLE hout,struct Snake *snake,struct Food* food){ //用计算机时间获取随机值 srand((unsigned)time(NULL)); while(1){ //将食物的横纵坐标的大小限定在窗口大小内 food->x=rand()%(wide-2)+1; food->y=rand()%(high-2)+1; //避免食物出现在边框上 if(food->x==0&&food->y==0) continue; //将食物的坐标放置在窗口内 food->x=2*food->x+framex; food->y+=framey; //如果食物出现在蛇上,重新产生食物 for(i=0;i if(food->x==snake->x[i]&&food->y==snake->y[i]) break; } //食物不在蛇上,打印食物,结束循环 if(i==snake->length){ gotoxy(hout,food->x,food->y); printf("食"); break; } } } //吃食物 void eatfood(HANDLE hout,struct Snake * snake,struct Food *food){ //如果蛇头的坐标等于食物的坐标 if(snake->x[snake->length-1]==food->x&&snake->y[snake->length-1]==food->y){ //蛇长加一 snake->length++; //蛇身(不包括蛇尾)整体像前移动一格 for(i=snake->length-1;i>0;i--){ snake->x[i]=snake->x[i-1]; snake->y[i]=snake->y[i-1]; } //得到蛇尾的坐标(即蛇移动前的蛇尾坐标) snake->x[0]=a[0]; snake->y[0]=a[1]; printfood(hout,snake,food); snake->count++; if(snake->count%3==0) snake->speed-=50; } } //死亡判断 int ifdead(struct Snake* snake){ //如果碰到左边界 返回0; if(snake->x[snake->length-1]==framex) return 0; //如果碰到右边界 返回0; if(snake->x[snake->length-1]==framex+wide*2) return 0; //如果碰到上边界 返回0; if(snake->y[snake->length-1]==framey) return 0; //如果碰到下边界 返回0; if(snake->y[snake->length-1]==framey+high) return 0; //如果碰到自己身体 返回0; for(i=0; i if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] ) return 0; //否则返回1; return 1; } //开始游戏 int main(){ unsigned char ch =77; //定义显示器句柄 HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE); cover(hout); struct Snake s, *snake=&s; struct Food f, *food=&f; makeframe(*snake); initsnake(snake); printfood(hout,snake,food); Sleep(500); while(1){ infor(hout,snake); //保存蛇尾横纵坐标 a[0]=snake->x[0]; a[1]=snake->y[0]; j=0; //如果用户敲击键盘 if(kbhit()){ //用ch接收输入 ,注意是getch(),不需敲击回车 ch=getch(); if(kbhit()){ //长按时间 Sleep(20); j=1; } } switch(ch){ //向上移动 case'W': case 'w' : case 72:{ movesnake(hout,snake); //蛇头纵坐标减一 snake->y[snake->length-1]-=1; break; } //向下移动 case'S': case 's': case 80:{ movesnake(hout,snake); //蛇头纵坐标加一 snake->y[snake->length-1]+=1; break; } //向左移动 case'A': case 'a': case 75:{ movesnake(hout,snake); //蛇头横坐标减二 snake->x[snake->length-1]-=2; break; } //向右移动 case'D': case 'd': case 77:{ movesnake(hout,snake); //蛇头横坐标加二 snake->x[snake->length-1]+=2; break; } } eatfood(hout,snake,food); printsnake(hout,snake); //如果判断蛇死亡,跳出循环 if(ifdead(snake)==0||ch==27||snake->speed==0){ gotoxy(hout,framex+wide/2,framey-2); if(snake->speed==0) printf("恭喜你通关了!!!"); else printf("糟糕 T_T"); break; } if(j==0) //如果没有长按,蛇滞留的时间为 Sleep(snake->speed); //如果长按,蛇滞留的时间为 20ms,即加速 else Sleep(20); } //跳出循环时 ,滞留死亡场景一段时间 Sleep(3000); //清屏 system("cls"); //显示结束界面 if(snake->speed==0) printf("\n\n\n\n\n\t\t\t哈哈,你赢了\n\n\t\t\t你得到了满分:24\n\n\n"); else printf("\n\n\n\n\n\t\t\t哈哈,你输了\n\n\t\t\t你的最终得分是:%d\n\n\n",snake->count); Sleep(3000); return 0; }
什么样的游戏?控制台?
找小伙伴帮忙,太多了